CRUD / foldkit-mixins-crud

DetailSlots

const · packages/mixins-crud/src/index.ts:155

const DetailSlots: Slots.Contract<{ readonly root: Slot.UnnamedSlot<Capability.Capability<"Container", readonly [Capability.Capability<"Interactive", readonly [Capability.Capability<"Base", readonly []>]>]>, readonly Slot.EventName[], readonly Slot.AttributeName[], readonly Slot.RequirementName[], boolean>; readonly list: Slot.UnnamedSlot<Capability.Capability<"Container", readonly [Capability.Capability<"Interactive", readonly [Capability.Capability<"Base", readonly []>]>]>, readonly Slot.EventName[], readonly Slot.AttributeName[], readonly Slot.RequirementName[], boolean>; readonly status: Slot.UnnamedSlot<Capability.Capability<"Base", readonly []>, readonly Slot.EventName[], readonly Slot.AttributeName[], readonly Slot.RequirementName[], boolean>; readonly term: Slot.UnnamedSlot<Capability.Capability<"Base", readonly []>, readonly Slot.EventName[], readonly Slot.AttributeName[], readonly Slot.RequirementName[], boolean>; readonly value: Slot.UnnamedSlot<Capability.Capability<"Base", readonly []>, readonly Slot.EventName[], readonly Slot.AttributeName[], readonly Slot.RequirementName[], boolean>; readonly retry: Slot.UnnamedSlot<Capability.Capability<"Interactive", readonly [Capability.Capability<"Base", readonly []>]>, readonly [Event.EventToken<"click">], readonly Slot.AttributeName[], readonly Slot.RequirementName[], boolean>; readonly badge: Slot.UnnamedSlot<Capability.Capability<"Base", readonly []>, readonly Slot.EventName[], readonly Slot.AttributeName[], readonly Slot.RequirementName[ …;

A detail: each selected member as a term and its value.

In the guides